Un mystérieux trésor

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« Un mystérieux trésor »
People Ferryman full.png
Détails
Module
« Effets secondaires »
Lieu(x)
Quartier du Temple
Source
Drevin
Récompense
Clef de l'entrepôt
ID
m3_q10_drunkard

Quête

Un mystérieux trésor est une quête dans le mod « Effets secondaires ».

Guide[modifier | modifier le wikicode]

While wandering around the Quartier du Temple, Geralt meets a drunk by the name of Drevin who seems to be feeling rather worse for wear after a doubtless not unusual night of carousing. Apparently the hangover cure he swears by is Babeurre. There is no accounting for some people's taste, nor for home remedies. The drunk tells him that in exchange for a jug, he will tell him about a magic stone which is also a portal to untold riches. Geralt decides to take pity on him and offers to give him any Babeurre he might find, doubting sincerely that any treasure exists.

As luck would have it, Babeurre is not so hard to come by for a sorceleur with a few different money-making talents and an interest in chatting up the general populace. Our hero then returns to his new acquaintance and gives him the jug. A grateful Drevin then tells him that he can find this magic stone in an abandoned mages' warehouse in the slums and gives the witcher a clef.

The magic stone turns out to be a pierre du voyageur. Again, Geralt's vast experience provides a good idea on how to use said stone: a combination of three signs. A few tries later, he stumbles on the correct combination and voilà! he is teleported to some underground ruines elfiques which are not surprisingly guarded by a few nasty fantômes. Once the spectres are dispatched, Geralt finds a treasure-filled trunk near a throne. He then uses the twin pierre du voyageur and the same combination of signs to return to the warehouse.

Phases[modifier | modifier le wikicode]

Hangover[modifier | modifier le wikicode]

Looks like Drevin has a mammoth hangover. If I do him a favor by finding some buttermilk for him, he'll let me in on the location of a treasure, or so he says. I don't know if there's much truth to the drunkard's ravings but it might be worth a shot. I need to find some buttermilk for Drevin.

Buttermilk[modifier | modifier le wikicode]

I have the buttermilk I promised Drevin. We'll see if he was telling the truth. I should give Drevin the buttermilk.

Treasure[modifier | modifier le wikicode]

The drunkard wasn't lying after all. He gave me the key to an old warehouse. He claims mages once stored their artefacts there. For some reason they were forced to vacate it in a hurry and left behind a mysterious stone. Supposedly, if I cast the right combination of Signs at the stone, it'll teleport me to the treasure. I must find the magic stone in the mages's storehouse.

Treasure[modifier | modifier le wikicode]

I figured out the right Sign combination: Aard, Aard, Aard. I need to look around for the treasure and then find a way to get back. Maybe the same Sign combination will work on the stone on this side. The treasure Drevin mentioned should be somewhere around here.

Failed quest[modifier | modifier le wikicode]

I should fetch Dandelion and get him out of Vizima as soon as possible. I won't have time to finish this quest. I won't be able to finish this quest.

Les détails terminent ici.